#include <iostream> using std::cout; using std::cin; using std::endl; int main() { int tmpa, tmpb; cin >> tmpa >> tmpb; for (int i = 1; i <= 30; i++) { if (i % tmpa == 0 && i % tmpb == 0) { cout << "FizzBuzz" << endl; } else { if (i % tmpa == 0) { cout << "Fizz" << endl; } else if (i % tmpb == 0) { cout << "Buzz" << endl; } else cout << i << endl; } } }
- game-engineer/classes/2022/game-programing-2/first-term/1/01-16-xx06.txt
- 最終更新: 3年前
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